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A few thoughts on warpingWednesday, April 9. 2008Trackbacks
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Forrest,
I am mainly working with injection molding where the process you mentioned already exists. What we do is calculate the final warpage of the part and get the software to calculate the negative shape which we use for the mold. The process however is very dangerous and it is impossibile to fully control and everybody tends to avoid.
This is why I would like to eliminate (or reduce) shrinkage on my RepRap with the following way: create an envelope which can be heated (like commercial FDM machines). Thus I can stay above the Tg of the deposited material which gives me a solid but less warped state. When I finish printing I can get the final piece out of the "oven" and it does not shrink too much further (obviously if you have chosen the right material which is better to be amorphous with low Tg.)
Another solution I am working on is the extrusion speed/filament diameter coefficient. If you make the speed higher while making the diameter lower the molecular orientation gets better thus final shrinkage is more controlled. I am not saying less as orientated molecules work like springs, however in small dimensions everything works differently and as necessary cooling time is very low the molecules may freeze before they can start the "spring" behaviour. So more controlled...
But first I need to sort out my extruder problem as it keeps killing my PICs :-))
Hope this helps by the way...
Adam
"The process however is very dangerous and it is impossibile to fully control and everybody tends to avoid."
Could you tell me more about this, especially the "dangerous" part?
I personally use Moldex3D CAE software to estimate the material flow and final warpage in the cavity. After the calculation there is an option to get the software to calculate the "negative" warpage. This results a model which we have used a couple of times to create the mold. When we tried the mold on the injection molding machine the part deformed in a totally different way instead warping back to the original shape.
What is dangerous about it is the money. For us...
For a RepRap user it is not that dangerous :-)
BTW, the warpage is dependent on many other things, like geometry, flow lines (filament direction), unbalanced thermal conditions, molecular orientation, cooling and so on... I am sure the problem will be that there will be parts of your printed object that will warp more than others... And thus this will become impossible to control. Or once you figure out how to control it for a certain geometry and you move onto another geometry the same system will give different warping results.
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